#============================================================================== # ■ RGSS3 混乱関係行動時の攻撃回数無視修正 Ver1.00 by 星潟 #------------------------------------------------------------------------------ # ステートの行動制限による自動戦闘時 # 通常攻撃の攻撃回数が1に固定される不具合を修正します。 #============================================================================== class Game_Action #-------------------------------------------------------------------------- # クリア #-------------------------------------------------------------------------- alias clear_atk_num clear def clear clear_atk_num @atk_num_added = false end #-------------------------------------------------------------------------- # ターゲットの配列作成 #-------------------------------------------------------------------------- alias make_targets_atk_num make_targets def make_targets a = make_targets_atk_num if !forcing && subject.confusion? && attack? unless @atk_num_added n = 1 + subject.atk_times_add.to_i a = a.inject([]) {|r,t| r += [t] * n} @atk_num_added = true end end a end end